Ihre papiere, bitte!
March 21, 2017
Apple ][ - Castle Wolfenstein & Beyond Castle Wolfenstein
March 20, 2017
Ding! 40!

It's been interesting so far!
It will be exciting to see what lies ahead.
March 19, 2017
Atari 2600 - Missile Command
Early arcade games had different genres of input methods (such as: buttons, paddles, steering wheels, joysticks, pedals). The arcade version of Missile Command used a giant trackball to move around your cursor, which would direct and range the March 17, 2017
Apple ][GS - Your Tour of the Apple IIGS
One of the first mouse based games that I got to experience was the very appropriately titled, Your Tour of the Apple IIGS. This introduction/game was designed to usher the user into the era of graphical based computing. The tour was essentially and introduction to using the computer mouse. The early Apple mice had a single button (until eons later, when Apple went with non-mechanical touch pads, and eventually decided multi-touch was the future).
Your Tour of the Apple IIGS was not much of a game, but it was an experience using the mouse to interact with the computer. Analog input had come a long was from the paddles of the Apple ][, and the Apple ADB mouse was a well designed peripheral.
Your Tour of the Apple IIGS was not much of a game, but it was an experience using the mouse to interact with the computer. Analog input had come a long was from the paddles of the Apple ][, and the Apple ADB mouse was a well designed peripheral.
March 15, 2017
Atari 2600 - Bezerk
Battle against the robots in some distant future! Bezerk, for the Atari 2600 was a bit of a nightmare scenario, where the player is stuck in a maze battling robots, and being chased by an invincible bouncing smiley face robot.
There were different versions of the robots. There were apparently different versions of the game, with different versions of the robots. The game version we had only had four types of robots:
There were different versions of the robots. There were apparently different versions of the game, with different versions of the robots. The game version we had only had four types of robots:
- Malicious
- Malicious and armed with some type of gun
- Malicious and armed with two guns
- Bouncing and invincible
One of the more memorable aspects of Bezerk was the stark and intense sounds effects of the game.
March 14, 2017
Atari 2600 - Pitfall!
Pitfall! The game that took Atari's everywhere by storm. The must have console game of 1982! Pitfall was a one player game that had you tromp-sing through the jungle, finding gold bars and swinging from vines. You could match your reflexes against snakes, crocodiles, scorpions, logs, tar, and quicksand. With subterranean caves and underground brick walls. And a race against time, no less. All in the quest for the Inca gold/high score! Pitfall is the ancient prototype of the side scrolling adventure genre (albeit in a side-panning method).
Actual gameplay may or may not feature rainbows.
One of the most memorable aspects of Pitfall! was the monophonic Tarzan yodel while swinging on the vine.
One of the most memorable aspects of Pitfall! was the monophonic Tarzan yodel while swinging on the vine.
Atari 2600 - Combat
Possibly my favorite game for the Atari 2600 was Combat. A two player competitive game. You could compete against you component with tanks. There were more options as well, such as: tanks with barricades, tanks with more barricades, tanks with bouncing bullets, invisible tanks, biplanes with clouds, biplanes without clouds, bomber and planes, jets with clouds, etc.Eons later, the Nintendo Wii had a remix of the concept with tank combat on Wii Play, albeit with much better graphics and controls.
|
|
One of the best parts of the Atari games were their picturesque manuals. The graphics were so rudimentary, the game left much to the imagination. And the manuals and comic stoked the fires of the mind!
Subscribe to:
Posts (Atom)











