One of the most distinct parts of this game was the somewhat-trilling, rather intense background music. The slightly obnoxious music created suspense as careened your futuristic dog-fighting space-plane left around the screen, evading gunfire and obstacles.
June 29, 2017
Arcade - Xevious
A staple of the arcade was the game Xevious. In the game, you piloted a futuristic space-plane outfitted with guns and bombs. Your plane is on an ever rolling forward mission, but you can move it side to side and up and down, evading enemy craft, gunfire, and flying sky parallelograms. All manner of enemy craft would continually try and destroy you, with aerial fire, ground fire, and perhaps a mid-air collision. There were bosses at the end of the rolling stage, and after defeating the boss, your plane would casually fly onward, transitioning immediately to the next level.
One of the most distinct parts of this game was the somewhat-trilling, rather intense background music. The slightly obnoxious music created suspense as careened your futuristic dog-fighting space-plane left around the screen, evading gunfire and obstacles.
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One of the most distinct parts of this game was the somewhat-trilling, rather intense background music. The slightly obnoxious music created suspense as careened your futuristic dog-fighting space-plane left around the screen, evading gunfire and obstacles.
June 22, 2017
Apple ][GS - Pool of Radiance
I grew up with computers, when I was very young, we had an Apple ][, and I would watch my brothers play games on it. As Personal Computers expanded beyond Apple, so did the games. We had an Apple ][gs, and there was a blight of retail games available for that computer. On visiting the local software store, they had a game for the ][gs, Pool of Radiance. It looked intriguing, and though I was eleven or twelve, I bought it. I didn't end up playing it much initially, but eventually when I figured it out, I spent many long hours cleaning the streets of Phlan and beyond, listening to 'alternative music.'
This game was the first stand alone, retail, boxed game that I remember buying for the Apple ][gs. It was the first outing of the D&D ruleset to a computer game, and was set in an somewhat paned 3D city, with top view isometic battlefields, and also a rarely used map screen.
The most important thing I remember about the game itself was getting silver weapons, and how they made a considerable difference in fighting the nasties early in the game. The game also featured a paper decoder wheel ring to unlock the copy protection.
This game was the first stand alone, retail, boxed game that I remember buying for the Apple ][gs. It was the first outing of the D&D ruleset to a computer game, and was set in an somewhat paned 3D city, with top view isometic battlefields, and also a rarely used map screen.
The most important thing I remember about the game itself was getting silver weapons, and how they made a considerable difference in fighting the nasties early in the game. The game also featured a paper decoder wheel ring to unlock the copy protection.
June 11, 2017
Apple ][GS - Music Construction Set
I detested piano lessons. I was enrolled (somewhat involuntarily) into lessons for several years growing up. At one point, I was making remote control airplanes, and glued some of my fingers together with superglue. That did not deter my piano teacher from having our lesson. I was not a fan of piano. I once printed off the music from our IIGS and demanded that my piano teacher play some of the following music; proving she was piano worthy. The following year, I was under a different piano teacher, but my enthusiasm had already waned.
I remember my piano teacher playing some of Frédéric Chopin's Fantaisie-Impromptu in C Sharp Minor, Op 66. This was the versions from Will Harvey's Music Construction Set. It's much easier for a computer to rip through some proto-midi than for a human being to learn some Chopin. She deserved much credit for a ornery pupil.
I spent much time playing with the Music Construction Set: not really composing music, as that was beyond a untrainable ten year old. Rather, soaking in the synthesized notes and early electronica.
non-midi version
I remember my piano teacher playing some of Frédéric Chopin's Fantaisie-Impromptu in C Sharp Minor, Op 66. This was the versions from Will Harvey's Music Construction Set. It's much easier for a computer to rip through some proto-midi than for a human being to learn some Chopin. She deserved much credit for a ornery pupil.
I spent much time playing with the Music Construction Set: not really composing music, as that was beyond a untrainable ten year old. Rather, soaking in the synthesized notes and early electronica.
non-midi version
June 10, 2017
Arcade - Pac-man
The great videogame craze of the 1980's was perhaps started by Space Invaders, but Pac-man was the avalanche that brought arcade games and arcades to pizza restaurants, grocery stores, and t-shirt shops everywhere.
The player drove Pac-man, navigating through a maze, being chased by ghosts. The purpose of the game was to clear the maze of pacs (pellets). When the ghosts were closing in, Pac-man could eat the power-up pac, and then turn the tables on the ghosts temporarily. Occasionally, fruit would float through the maze, and if gobbled by Pac-man, it would give extra points toward your high score. My favorite part of the game was the 'tunnel,' which would allow Pac-man (and the ghosts), from one side of the screen to the other.
The player drove Pac-man, navigating through a maze, being chased by ghosts. The purpose of the game was to clear the maze of pacs (pellets). When the ghosts were closing in, Pac-man could eat the power-up pac, and then turn the tables on the ghosts temporarily. Occasionally, fruit would float through the maze, and if gobbled by Pac-man, it would give extra points toward your high score. My favorite part of the game was the 'tunnel,' which would allow Pac-man (and the ghosts), from one side of the screen to the other.
waka waka waka
June 7, 2017
Summer Reading
I've been reading many, many books. Most for the two courses I've been taking this summer. This is the reading on the docket for my Judaism course: Introducing Judaism, by Segal, Eliezer. Our Father Abraham: Jewish Roots of the Christian Faith, by Marvin R. Wilson. Jewish Living: A Guide to Contemporary Reform Practice, by Mark Washofsky.
For my Isaiah course, these are the required texts: A commentary on Isaiah, by John Goldingay, Robert Hubbard, Robert Johnston. An Introduction to the Study of Isaiah, by Jacob Stromberg. And The Book of Isaiah and God's Kingdom: A Thematic-Theological Approach, by Andrew Abernethy.
I also picked up One Fish Two Fish Red Fish Blue Fish, by Dr. Seuss, for some variety.
For my Isaiah course, these are the required texts: A commentary on Isaiah, by John Goldingay, Robert Hubbard, Robert Johnston. An Introduction to the Study of Isaiah, by Jacob Stromberg. And The Book of Isaiah and God's Kingdom: A Thematic-Theological Approach, by Andrew Abernethy.
I also picked up One Fish Two Fish Red Fish Blue Fish, by Dr. Seuss, for some variety.
March 31, 2017
Arcade - Time Pilot
A strong contender for my favorite arcade game of all time is the unassuming Time Pilot. We used to have an arcade in Boise called Pojo's Nickel Palace. They had a swath of older arcade games which you could play for a nickel (or two). They had newer, more expensive games also. For ten dollars worth of nickels, you could play Time Pilot for a long time.
In the game, you command a fighter jet, equipped with a time travel device, and guns. The game is a multi directional scrolling shooter, where your jet is positioned in the middle of the screen, and you control the direction of movement with a joystick. The jet is always moving, like an airplane does to stay in the air. There is one button, for shooting your guns. And the game requires shooting continuously.
You must fight your way through different eras of aerial combat. From biplanes, to fighters, to helicopters to jet fighters, to UFOs. As you progress in each level, you eventually destroy enough of the little planes to summon the boss airplane. After destroying the boss, your time travel equipped jet is warped to the next era. After the UFO's you warp back to WWI and the biplanes, but with harder combat. Occasionally, you can pick up a parachuting ally for bonus points. As well, squadrons will appear, and destroying the whole will grant bonus points.
In the game, you command a fighter jet, equipped with a time travel device, and guns. The game is a multi directional scrolling shooter, where your jet is positioned in the middle of the screen, and you control the direction of movement with a joystick. The jet is always moving, like an airplane does to stay in the air. There is one button, for shooting your guns. And the game requires shooting continuously.
You must fight your way through different eras of aerial combat. From biplanes, to fighters, to helicopters to jet fighters, to UFOs. As you progress in each level, you eventually destroy enough of the little planes to summon the boss airplane. After destroying the boss, your time travel equipped jet is warped to the next era. After the UFO's you warp back to WWI and the biplanes, but with harder combat. Occasionally, you can pick up a parachuting ally for bonus points. As well, squadrons will appear, and destroying the whole will grant bonus points.
A classic button mashing shoot-em-up favorite
March 29, 2017
Biblical Theology & Reading
I've been quite busy reading for my courses this spring. For one course, Understanding Biblical Theology, I've been reading several books about Biblical Theology. Among the many books are the New Dictionary of Biblical Theology, Christ-Centered Biblical Theology by Graeme Goldsworthy, Biblical Theology in the Life of the Church by Michael Lawrence, Understanding Biblical Theology: A Comparison of Theory and Practice by Edward W. Klink and Darian R. Lockett, and God’s Kingdom through God’s Covenants, by Peter J. Gentry and Stephen J. Wellum. All of the books for this course I went Kindle/digital with, except the dictionary.
For the other seminar course that I am in, Biblical Theology of Worship and Ministry, there are many books as well. Engaging With God: A Biblical Theology Of Worship, and Encountering God Together: Leading Worship Services That Honor God, Minister to His People, and Build His Church by David G. Peterson, Christ-Centered Worship by Bryan Chapell, True Worshipers: Seeking What Matters to God by Bob Kauflin, Recalling the Hope of Glory by Allen Ross, and For the Glory of God: Recovering a Biblical Theology of Worship by Daniel I. Block. For the seminar course, I went physical paper, as we are required to bring our books with us to the class (and it's nice to have paper to share a reference).
For the other seminar course that I am in, Biblical Theology of Worship and Ministry, there are many books as well. Engaging With God: A Biblical Theology Of Worship, and Encountering God Together: Leading Worship Services That Honor God, Minister to His People, and Build His Church by David G. Peterson, Christ-Centered Worship by Bryan Chapell, True Worshipers: Seeking What Matters to God by Bob Kauflin, Recalling the Hope of Glory by Allen Ross, and For the Glory of God: Recovering a Biblical Theology of Worship by Daniel I. Block. For the seminar course, I went physical paper, as we are required to bring our books with us to the class (and it's nice to have paper to share a reference).
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